 
                
                
                What We Liked..
Zany Shard Card twists
Crisp and readable gunplay
Roles fit varied playstyles
.. and what we didn't
Aggressive monetization bloat
Card RNG can snowball
Balance swings between patches
FragPunk is a free-to-play, team-based FPS that splices hero abilities into a bomb-plant/defuse framework, then throws the rulebook in a blender with its signature Shard Cards
 At the start of a match—and between rounds—teams draft modifiers that can bend reality in hilarious (and sometimes horrifying) ways: low gravity, headshots-only rules, or even quirks like boosting allies by shooting them with friendly bullets or crouching to “lay” healing eggs.
The result is a tactical shooter where positioning and economy still matter, but each round becomes a fresh puzzle you solve with your squad’s Lancers, loadouts, and card combos. It’s fast, it’s loud, and at its best, it captures that “one more round” energy better than many modern shooters. 
Beneath the chaos lives a very readable shooter.
Weapons kick just enough to reward control, time-to-kill keeps fights spicy without being instantly over, and abilities are impactful without (usually) smothering gun skill.
The main mode, Shard Clash, is Counter-Strike-esque with a twist; if a match ends deadlocked, a sudden-death 1v1 Duel decides it—pure spectacle and a great “clip this” moment.
Maps lean colorful and legible over gritty realism, and the roster of Lancers covers scouts, controllers, duelists, and explosive experts, so you can fill a role even if your aim’s still waking up.
 
                
                
                What We Liked..
It's Star Trek!
Wandering through space is a joy
Good representation of galactic battles
Great character customization system
.. and what we didn't
Some repetitive quest types
Unworthy animation
Star Trek Online is an MMO developed by Cryptic Studios and inspired the eponymous television series.
Chronologically, it is set thirty years after the conclusion of the events of Star Trek: Nemesis and drops us in the middle of the rekindled conflict between the Federation and the Klingons, without forgetting about the Borg, always lurking in the background.
Character customization is very good and allows you to choose between three different factions, with numerous races for each, and three distinct classes between them.
Customization also extends to physical appearance and choice of skills.
During the game we will have the opportunity to complete assignments on foot or aboard our personal spaceship.
On foot, the game seems like an action/RPG hybrid where we directly control our character through a third-person view.
Aboard the ship, however, we will have the opportunity to fight and to explore the surrounding area.
Graphically the game is very good but is lacking in some technical fields, one of which is the animation in the third-person sections.
All in all, it's a good game for fans of the genre and a great game for avid fans of Star Trek.
 
                
                
                What We Liked..
Highly realistic thanks to modern day setting and accurate depiction of military units
Active player base with Alliances recruiting across all game worlds
Dynamic weather system that can change battle outcomes
Achievement system that's uncommon for this type of game
.. and what we didn't
Slower than usual progression to encourage the purchase of premium Diamonds to speed things up
High learning curve for players that aren't familiar with military language
Graphics and artwork aren't the best to look at
No horizontal progression such as Champions to break the waiting game monotony
Watch the trailer:
Desert Operations is a highly realistic military themed strategy game that is free to play and has a modern day setting. The gameplay revolves around familiar strategy mechanics such as building, researching, resource management and real time-based PvP warfare. The game worlds are populated and advancing your nation is a fun challenge as players navigate through mechanics like a dynamic weather system that could change the outcome of battles. In addition to that, joining social Alliances will be crucial for the late game, but there are there things to do like hunting Achievements which is rare for games of this genre.
Other aspects of Desert Operations aren't the best such as graphics and aesthetics, but that won't matter too much if you're used to browser-based strategy games. While Desert Operations is easy to jump into, it does have a high learning curve for non-military enthusiasts and there is a very slow rate of progression which encourages you to spend real money on Diamonds to progress things like building or recruiting faster.
 
                
                
                What We Liked..
Great graphics
low system requirements
easy to pick up
fun
fast-paced gameplay
lots of weapons and character customization options
fair microtransaction system
.. and what we didn't
Sommewhat bland maps
some low res textures
server issues
somewhat low player base
Developed by Wiple Games and published by Aeria Games, Ironsight is finally available to the public after a year and a half in beta.
Ironsight is unique in that it's not unique. It draws comparisons to Call of Duty both in aesthetics and gameplay because it does look and sound like a Call of Duty game. And believe it or not, that's a good thing.
The Call of Duty franchise has lost its' way, but once upon a time was a great series. A few years ago, CoD was great fun, and Ironsight shows why. It plays like an early 2010s CoD game.
It has plenty of weapons and drones for you to have fun with, and the action is fast-paced. You can log on a place a few quick games before school or you can play a couple dozen games over the course of a few hours.
The microtransactions in this game are very tame, and it's more than possible to play this game and never spend a dime yet still be competitive. Ironsight is easily one of the most balanced F2P MMOs that I have played in a while and sets a stellar example for F2P MMOs.
 
                
                
                What We Liked..
Distinctive
gratifying hero synergies
Destructible cover shapes tactics
Punchy comic-book presentation
.. and what we didn't
Balance swings and burst spam
Visual clutter in clustered fights
Monetization clarity still pending
Marvel Rivals is a fast-paced 6v6 hero shooter from NetEase that mashes Saturday-morning energy with competitive tactics. You pick from an ever-growing Marvel roster—from iconic blasters to bruisers and tricksters—and dive into objective-driven modes where abilities, cooldowns, and positioning matter as much as your aim. The hook isn’t just capes and quips; it’s the game’s signature hero synergies: certain pairs (or teams) can chain skills into spectacular team-up ultimates that change the flow of a fight. One moment your squad is scrapping on a capture point; the next, a duo unleashes a cinematic combo that deletes cover, repositions enemies, or turns a chokepoint into a highlight reel.
Maps pull from familiar Marvel locales—shiny cityscapes, mythic realms, high-tech fortresses—and lean into destructible cover. Blowing holes in barricades creates new sightlines and flanking routes, so rounds evolve as teams terraform the battlefield with their powers. It’s visually loud in a good way: comic-book panel flourishes, bold silhouettes, and effects that sell each hero’s identity without losing legibility (most of the time).
The pacing is aggressive but readable: frontline tanks initiate, blasters and skirmishers clean up, and supports/controllers keep the engine running with heals, shields, snares, and debuff flips. The result is a brawl that rewards coordinated pushes and cleverly timed ultimates over lone-wolf heroics. Expect the usual F2P trimmings—skins, emotes, and likely a battle pass—with balance and unlocks being a living conversation over time.
Caveats? Early builds showed balance volatility (superhero rosters are hard to equalize), occasional readability spikes when six ultimates collide, and onboarding that could do more to teach the synergy ecosystem. But when it clicks—when your team layers buffs, detonates a combo, and turns a map into sculpted rubble—Marvel Rivals delivers that rare “we planned this” rush. If you want a flashy, coordination-first shooter with meaningful teamplay, this might become your new nightly queue.
 
                
                
                What We Liked..
Excellent fast-pace action
Fun gunplay and power up systems
Plenty of progression
No pay to win
.. and what we didn't
Champion balance
Uneven match queue times
Quake Champions is a free to play FPS game that continues the Quake franchises' long history of excellent fast-action team matches and gameplay. The game has over a dozen Champions to play as and each comes with unique weapons and abilities that are customizable the more you play. Progression comes fairly for simply playing the game, and players can unlock more content like cosmetics and additional match modes the higher their rank.
Presentation is fantastic and so is the gameplay, as that familiar power up utilization in matches combined with the frenzied swapping of weapons and quick movement offers some addictive gameplay. The cash shop uses currency awarded from simply playing the game and allows you to purchase cosmetics and there is no pay to win.
 
                
                
                What We Liked..
Available on Steam
Fun and fluid combat
gorgeous art style
solid voice acting
.. and what we didn't
Combat gets repetitive after a while
lack of endgame content
English version has halved exp rates and double energy costs
obnoxious stamina system
too many P2P/P2W elements
server issues and long loading times
Anime MMORPGs are a rare breed. Good ones anyway, and for use anime and MMO fans, that’s a darn shame. So when a good Anime MMORPG comes around, we play it as long as we can and cherish it more than that all-red Pokeball.
SoulWorker is a refreshing entry into the somewhat sparse Anime MMORPG genre. The art style is just plain gorgeous, and the combat is fast and furious, no Vin Diesel required. And most importantly, the game is fun.
While it lasts at least. The game is still young, but in its’ current state, there just isn’t enough to do. Players will have a blast in the initial hours, but once the serious grinding starts, the fun drops off a cliff. The endgame is pretty nonexistent, and what little there is to do, isn’t very enjoyable. Soul Worker is an instanced based, dungeon hack and slash, and it can get very repetitive very quickly. And the alterations that Game Forge made to the game, make the bad aspects of Soul Worker even worse. In its’ current state, it doesn’t have much in the way of lasting power, but it’s a great way to spend a weekend or two with friends.
 
                
                
                What We Liked..
Deep Customization
Nemesis System
Fun Gameplay
.. and what we didn't
Poor Graphics
Confusing HUD
Lots of premium content
Based on famed table top game Champions, Champions Online is a recently free-to-play MMORPG created by City of Heroes developer Cryptic Studios. Champions online is a comic book lover’s ideal virtual world. While it has its issues, mostly related to graphics, playing through Champions is still an enjoyable romp filled with a plethora of well executed ideas. The game creates a rich yet traditional MMO experience, however much of the game’s systems and classes are locked behind a subscription-based paywall.
The combat feels, for the most part, very traditional. It’s a variation of the classic tab targeting system we’ve come to love, and expect from games like World of Warcraft and Star Wars: The Old Republic. What differentiates combat the most is the ability to enter combat with a unique ability called a travel power. Travel powers are pretty much exactly as the sound, superpowers that allow for different methods of travel. There are a plethora of travel powers to choose from, each compliments a certain class type, however you can choose whichever you are most fond of.  
 
                
                
                What We Liked..
Graphics are very good
Plenty of events from real life artists and influencers
Great building tools for creativity
.. and what we didn't
Low player numbers
Doesn't support VR anymore
Sansar is a free to play virtual universe MMO that allows players to create their own avatars and explore creativity and social activities together. Featuring fully 3D worlds, characters and environments, Sansar is graphically excellent and gameplay involves no combat, instead opting for social interactions. You can manipulate objects to recreate scenes at parties, or get creative and enter its excellent build mode to create your own disco for you and your friends to chill at. The game offers near limitless sandbox social experiences, but suffers from low player count currently.
 
                
                
                What We Liked..
Great graphics
Fun gameplay
Good progression System
.. and what we didn't
Uninspired PvE
Heavy reliance on grinding
Steep learning curve
Star Conflict is an MMO set in space. The player customizes and controls his very own fleet. Take command and complete various PvE missions, alone or with a group. Then pit one of more than a hundred different ships against one another in the game’s stellar PvP battles.
 
Enjoy a deep meta game. Send your ships out to autonomously gather credits and earn influence for your chosen faction. Complete increasingly difficult challenges and claim your spot on the leaderboards. Whatever it is that you like in a video game chances are you will find a sliver of it in Star Conflict. 
The true wonder is that Gaijin’s game does all of this while still being one of the prettiest free to play games to date. If you like space, or video games in general, I recommend giving Star Conflict a go. I’m sure you can find something you love in this diverse a game.